I believe I found some sort of random encounter chart and then added to it and modified it. I honestly don't remember well and if someone tells me that I completely stole their chart and pretended to use it as my own, I'll give them credit for it.
But anyway, attached is a chart that I like because it offers a variety of options. In general, it's not a bad way to get ideas or just to use if you happen to like random encounters. But this adds an extra level of complexity to the random encounter. Some of these, however, definitely benefit from a little preplanning. Although if I feel up to it, maybe I'll add other options to expand some of these options.
Encounter
Conditions
2d10 Result
2 Hostile. Encounter attacks. No Diplomacy check.
3 Catatonic. Encounter doesn’t react to anything. Perhaps magic can help it?
4 Chasing
something. Roll again to find out
what it’s chasing.
5 Conniving. Encounter wants to take advantage, perhaps
theft.
6 Desperate. Encounter needs help.
7 Enterprising. Encounter willing to help for something in
return
8 Friendly
9 Having encounter of its own. Roll again.
10 Hostile. Encounter may attack, but doesn’t
immediately.
11 Ambush!
12 Wandering aimlessly. Encounter is neutral.
13 Indifferent. Encounter attempts to pass by without
trouble.
14 Injured
and returning home. Encounter may
accept help.
15 Insane.
Who knows what Encounter will do?
16 Lost.
Encounter may need help.
17 Malicious.
Encounter acts friendly, but attacks when
guard down.
18 Panicked. Encounter flees.
19 Trapped. Encounter needs help.
20 Dead.
Encounter is already dead. No
treasure.
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