Sunday, April 21, 2013

Monster: Tauric Phase Spider Ninja CR 11

Okay, here's something a little different. As I said, I enjoy creating monsters. And here is the first of hopefully many!

This is a Tauric [From an OLD 3.5 book, I know, but still one of my favorite templates as it allows me to use cool abilities from a monster plus cool class ideas from the humanoid top part] Human Phase Spider Ninja.

I have to warn you though, it can be pretty vicious. I used one of these things and it completely annihilated the Cleric on the surprise round because of the Ethereal Ambush ability. It was funny because while the PCs were in this one room and exploring it, I kept trying to think of when a perfect time to ambush the group was. No time seemed right. Unless the Cleric decided to start casting a minute long spell. I waited five rounds, then had the ambush happen. Cleric died in the surprise round. The rest of the group struggled and barely managed to defeat the creatures.

And as for the nunchakus, those were just something funny because I never said what weapons were being used until I said 'The creature smacks you in the face with a nunchaku. Everyone in my group was like seriously? you seriously game them nunchakus? It was hilarious.

And now, the Stats.


Tauric Human Phase Spider Ninja 9                                                              CR 11
XP
CN Medium Monstrous Humanoid
Init +4; Senses Perception +13; darkvision 60ft
AC 20, touch 13, flat 17 [+3 dex, +5 wis, +2 armor]
Hp 83 (9d8+27)
Fort +6, Ref +9, Will +4
Speed 30ft
Melee nunchaku +11/+6 (1d6+5)
Ranged shuriken +12/+7 (1d2+5) or +10/+1/+5 (1d2+5)
Special Attacks Ethereal Ambush, Sneak Attack (5d6)
Str 20, Dex 19, Con 16, Int 14, Wis 12, Cha 15
Base Atk +6; CMB +11; CMD 25 (29 vs Trip)
Feats Combat Expertise, Greater Feint, Improved Feint, Point Blank Shot, Rapid Shot, Stealthy
Skills Acrobatics +15, Bluff +15, Climb +16, Disable Device +15, Disguise +14, Escape Artist +17, Knowledge (Local) +14, Perception +13, Sense Motive +13, Sleight of Hand +15, Stealth +17
Languages common, orc
SQ  Ethereal Jaunt, Improved Uncanny Dodge, Ki Points (7 points), Light Steps, Ninja Talents, No Trace +3
Combat Gear Leather armor, nunchaku, 20 +2 shuriken, Belt of Incredible Dexterity
Other Gear


Ki Pool (Su): At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
Ninja Trick Talent
Acrobatic Master: 1 ki point for +20 to Acrobatics
Vanishing Trick: 1 ki point to go invis for 1 rd/level
Honeyed Words (Ex): Once per day, a rogue with this talent can gain a +10 bonus on a single Bluff check.
Flurry of Stars (Ex): A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of her shuriken attacks are made at a –2 penalty, including the two extra attacks.


Ethereal Ambush (Ex): A phase spider that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt(CL 15th)

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