Name: Arthris/Sithra
Arthris/Sithra do not call any place home. They are constantly on the move, searching for any means which can remove their curse. They leave the most important work for their higher class minions to work on. For the most part, they seem to care little for their Divinity and desire nothing else but an answer to their questions. This, in fact, is the reason why they did not warn the other Deities to the impending doom of the Chaos in the previous war. They were too involved in their own interests to pay attention to that of the mortals.
They tend to avoid mortals as best as they can use. They use their powers to know when they can move by an area and how to do so while attracting as little attention as possible. They rarely choose to manifest themselves in front of their worshippers and when they do, they help their followers as quickly as they can before returning to their quest.
Their clergy sometimes feels the lack of their Deity’s presence, but they have faith in Arthris and Sithra, in both their power and that they will find a way to remove the curse. In fact, one of the goals of the clergy is to spend time searching for a way to end this curse. While not a required practice, it has become somewhat standard, to spend a year before becoming a Priest to help their Deity searching for this answer. They hunt down ancient legends, stories, and rumors in their attempt. Whether or not they believe they have any chance whatsoever of finding what their Deity or not, they view this as an excellent learning experience.
Gender: Male - Arthris/Female - Sithra
Appearance: Arthis is a handsome man with fine features, if a little lacking in the muscle area, but he knows he looks fine and acts as if there is nothing more beautiful in the world than him. Sithra is an attractive woman, most would say exquisitely beautiful if they spoke such elegant language, but she takes no indication of it. Whereas his black hair is short and neatly trimmed, hers is almost unkempt, but done on purpose as if every strand of hair was put seemingly out of place in order to enhance her beauty even further. Their eyes are the same translucent, piercing green color.
Personal Equipment/Weapons: Neither chooses to carry any weapons. They do not believe they need any and feel that any who wish to harm them are foolish. The only item they carry is an hourglass that measures out time with dust of gold instead of sand. This hourglass is most commonly seen when in Sithra form. In Arthris form, the hourglass flattens out into a gold coin with the images of Arthris on one side and Sithra on the other.
Manifestations: Arthris never manifests as anything but himself. He is somewhat vain and believes that nothing can truly symbolize him better than himself. Sithra, ironically, does the same, but for quite different reasons. If she ever feels the need to visit someone, she prefers to honor that person with her own presence instead of anything else. When she does appear before someone, everything in the world pauses during that brief time except for herself and the person she is appearing before.
Symbol: A shattered Hourglass on a cracked coin.
Allies: While they remain almost aloof of all the other deities, they have but to request the aid of Webyrd and/or Mrutvu, their parents, who would do anything to help if they viewed the request as being worthy of their attention. The notable exception is to help them remove their curse.
Enemies: None. Not even Wyrre would be willing to incur the wrath of the deity of both time and fate, at least not until he believed himself capable of handling them. Which, given his current state, is probably not for a long time.
Clergy Beliefs: While the two deities may essentially be the same deity now, their followers still tend to worship them separately as if they were two completely different entities. Both clergies believe that the two Deities will eventually find the way to lift the curse and separate. When this happens, they do not want to be confused as to which Deity exactly they worship and thus almost refuse to acknowledge both simultaneously.
Those who worship Arthris specifically tend to create churches, gambling halls, or combinations of the two. They believe that everyone should test their luck at least once per day, even if it something as simple as heads: mutton tails: beef stew. They tend to roll with the punches and see things which occur as being inevitable and a test of their resolve.
Those who worship Sithra specifically take a much more serious view of the world. They believe that along with the main power sources in existence, that there is actually one more: Time itself. They believe that it exists in smaller quantities, but it is a great deal more powerful than the others. It is a rare power and one they spend their lives searching for. There are people born with this unique gift, people called the Runeborn. They are few indeed, but fate of time itself rests upon the lives of these Runeborn. They believe that whenever a Runeborn is killed outside of natural causes, that a great, horrifying event occurs and that if there is ever a single moment where no Runeborn live, Time itself will freeze, essentially causing the end of the world.
Holy Days/Ceremonies:
End of Time: This is an odd time and one which confuses people still even though it has been celebrated for a long time. This day marks the final day of both Arthis and Sithra among the living. The odd thing is that no year is mentioned because no one knows when this time is going to occur because both Gods are quite alive. This is among one of the most difficult days to live because every minute, for an entire minute, each worshipper of Arthis/Sithra have a 50% chance of acting or of being lost in time and unable to move. It is thought that while virtually impossible, anyone who manages to stay frozen the entire day is able to see the exact time and moment of their own death, when fate snatches their life from them. Other than this, it is quite an ordinary day for them [no extra praying and whatnot, for example, no actual celebration, just knowledge of one aspect of the truth within the world.] Note that while some people have attempted to steal from or injure worshippers of Arthris/Sithra on this day, it is definitely not recommended any longer. When a person messes with the deity of Destiny, their Fate tends to come shortly and gruesomely. This is the only day of the year that both Arthris and Sithra do nothing buy pay attention to their clergy as if this one day will make up for their inattention every other day of the year.
Dress Code: They do not have a specific dress code.
Affiliated Orders:
Gypsies: While all Gypsies follow the tenets of Arthris/Sithra, only a few groups of them could be considered as creating an actual order. These Gypsies travel around with the sole purpose of furthering the goals of Arthris/Sithra, though they never specifically tell outsiders that this is their goal more so than simply traveling and enjoying themselves. These groups of Gypsies, however, are not interested in theft and one can generally tell only after the fact if they view the lack of stolen goods as opposed to when other Gypsies have passed by.
Domains: Luck, Magic, Rune, Trickery
Weapon of Choice: Boomerang. While Arthris/Sithra don't actually wield any weapons, it is said that once long ago, they seemed to be interested in this weapon due to it's returning nature. Sometimes you throw it and it doesn't come back, sometimes it returns easily, and other times you have to be careful or you will be hit by your own weapon. This is one view of how life can be treated.